The 'Bandit Bulletin' Archive
12-04-2002 - VNFAWING FA FUTURES Korea 2000 Theater Final Version...
Is ready for release! (Finally!) This is the final releae of the modern Korea theater libraries. The changes in the library sets are to numerious to list!
However here is a short overview...
1)New Airbase tiles
2)New SAM,AAA,A2A, and A2G weapons added, while others fixed...
3)New aircraft added with corrected skins...
4)New (corrected) radars created and established on the map to correct
inaccuracies in weapons represented.
5)Ineffective weapons deleted, new weapons addded in their place.
6)Australian and RoCAF aircraft now also represented.
7)New AWACS control console replaces inflight map.
8)Additional PLAAF aircraft represented.
9)The list could be several pages if I attempted to print it here!!!
Download will be available in January, 2003...
|09-16-2002 - Final version of FA Futures Korea 2000 to be released by the 30th(worth reading)... Once I work out a few tiny bugs... Some of the new features will include... |
1) The new AWACs screen. The new AWACs screen with all new icons and
information for the campaign pilot in a digitally represented screen
similiar to what is viewed on an AWACs or JSTARs.
2) Increased new terrain. Additional new terrain...
Click here to read further...
04-30-2002 - CAG Hotshot's VNFAWING Sim Center messageboard at ezboard.com is closing to become a development archive. All future development will take place exclusively in the VNFAWING EGroup ... Click here to visit the EGroup... Click here to visit CAG Hotshot's VNFAWING Sim Center Archive...
04-03-2002 - What FA Futures has to offer...Nearly every texture file has been improved.. all the way from the ejected pilot to the every aircraft in the libraries. Every squadron in a
possible conflict on the Korean Penisula for USA fores and Korean forces are represented...
Click here to read further...
04-02-2002 - FA Futures Korean Summer Theater Beta Now posted for download. Follow the URL to download VNFAWING FA Futures Korean Summer Theater. It is a total of 25MBs zipped and includes 4 LIB files, a
FA.exe file, FANOCD.Zip file, and Touch.exe utility.. Follow ALL the instructions in the readme files in the zip files... Click here to visit the EGroup...
02-26-2002 - As you all know I have also been working hard on the Campaign Manager
I am building for the new FA Futures camapigns to use these new theater patches I have developed. So far it is proceeding well. I have completed most of the detailed tactical referrence screens and the Intelligence, and FAQ sections. I am now in the processing of building all the screens for all the seperate squadrons and planning out all the mission selection possibilities.. It looks like it will actually work and give you a new sim experience for FAF... This coupled with the new theaters should really improve the playability and immersion of FAF to a level not yet approached. Click here to visit the EGroup...
1-30-2002 - Major bug found in FA Cockpits. The pallette problems cause 'white out' situations to occur to the cocokpit graphjics while flying in fog and heavy cloud cover... Click here to visit the EGroup...
01-17-2002 - Authentic interactive aircraft startup procedures for the new FAF Campaign Manager. It works like this... Click here to visit the EGroup...
01-08-2002 - 11 Screenshots of the new FAF Campaign Manager have been posted at the VNFAWING EGroup. Click here to visit the EGroup...
11-18-2002 - The f4ut has posted some gorgeous screenshots of the F-14 3d-model and images of the improved F-18 3d-model that (hopefully) should make it for SuperPAK 4.You can see theme screenshots by clicking here .
09-25-2002 - Daniel 'BrownSnake' Fahlén has posted an new article by Georg 'kinggeorge' Mumelter over at f4ut about SAM systems in SP3 and beyond. Here's a snippet: SuperPAK 3 and it's successors also try to simulate the proper probability of a hit on older and modern SAMs. The sensor precision has been modified to a great extent to make especially the older SAMs less deadly. While it is hard to simulate exact figures, the relation between hits and fired missiles is more accurate. As a real life example, in 1965 194 SA-2s had been fired to destroy only 11 US aircraft. Even more so can modern equipment and proper planning defeat common and proven SAM - systems. In the Kosovo air war 477 SA-6 and 124 manpad missiles were reportedly fired at NATO aircraft. Most of them unguided while heavily threatened by HARM shooters. Only two aircraft were hit, an F-16 and F-117. You can read more by clicking here .
08-12-2002 - The PMC Tactical Fighter Wing has released an update to the Operation Desert Storm v0.3 Theatre for F4 SP3 The small 704 KB update fixes the amount of F-16CG squadrons that all default SP3 players can choose. The update also addresses loadouts to more realistic 1991 data and some tiny adjustments for ground units. Additionally it adds a "few" more A-10 and F-16CG squadrons into the Black Phoenix campaign. Note: You must delete your old campaign save games and start a new campaign with this update. You can download by clicking here .
06-05-2002 - Tom "Saint" Launder has announced this campaign for SP3 in the F4 Forum "Kim Jong-Il was assassinated by a growing hard-line Communist military that rejected any idea of reunification with South Korea. These military leaders, led by General Kim Pak, believe the only hope to save the DPRK is to attack South Korea and take control of Seoul. Though the assassination has been kept secret, the massing of troops near the border has not. US intelligence has intercepted communications that make war seem inevitable. While not wanting to risk an immediate confrontation, the US and her allies have scheduled war games in Korea as a cover to get as many forces in place to deter the North from attacking. Though these additional forces have been moved to the region, the DPRK has declared war. The first waves of DPRK special forces troops have crossed the DMZ through underground tunnels. Other DPRK special forces have infiltrated deep into South Korea via submarines. War has begun and now it will be up to US and her allies to assist South Koreans in fighting for their very lives. Note: The continued warm relations between the US and the CIS makes their joining the US forces against the DPRK a most likely event. China continues to back the DPRK regime." You can read more by clicking here .
06-05-2002 - Falcon Pilots, The long wait is over. Falcon SuperPAK 3 has launched. The flight simulation community has refused to let Falcon 4.0 die and has recreated the world's most popular and most realistic flight simulation, Falcon 4.0, as Falcon SuperPAK 3. The list of improvements would quite literally require a small novel to describe, and they have been in our Falcon SP3 manual. At almost 200 pages, the Falcon SP manual outlines the details of flying the most realistic flight simulator that can be found outside the world's military trainers. In fact, several Viper pilots tell us that they use Falcon SP3 for informal training because this is as real as it gets. Stand by for even more detailed guides for Flight Models, Avionics, Tactics and Campaign Building in the months to come. Falcon SP3 retains all of Falcon 4.0's scalability. From fully realistic avionics (read complex) to the improved, configurable campaign engine, and winding up with the most accurate cockpit ever seen in a consume flight simulation, Falcon SP3 has it all. Immersion and the experience on being in the aircraft is brought to a whole new level. You are in combat, fighting for your life, changing the course of the war. An all new user interface, AWACS screens, new weapons, new in game theater switching and so much more just barely skims the surface of what you are about to experience. And it is free :) The Falcon community's support and enthusiasm, along with the permission of Force 12 and G2 Interactive, have made this all possible. The over 200 beta testers and over 60 developers of the Falcon Unified Team (F4UT) have made this possible. The webmasters that carry our downloads and the ezines that support special forums have made this possible. This is the ultimate grass roots efforts. Cheer for Falcon. Cheer for F4UT. Cheer for yourselves. Enjoy the simulation as much as we have enjoyed creating it.Kurt 'Froglips' Giesselman for the Falcon 4 Unified Team Falcon 4 SuperPAK - Spokesperson. You can obtain SP3 by clicking here .
05-26-2002 - Force 12 Studios present: Falcon: Operation Infinite Resolve
Falcon® - the legend continues. Since its inception, Falcon® set the standard by which all other military simulations were measured. Once again Falcon® forces the benchmark to the limit with Falcon®: Operation Infinite Resolve.
Take a deep breath because you are about to take off into the most realistic military flight simulation ever created. Stunning graphics, realistic flight dynamics, and powerful weapon systems allow you to simulate modern air combat like never before.
Once you strap on the F-16, it is no Sunday outing. And with the addition of the flyable A-10 Warthog, you will be able mix it up at ground level with the A-10's wide array of weapons, including the awesome GAU-8 30mm cannon.
No more searching for your next adrenaline hit - you've found it with Falcon®: Operation Infinite Resolve.
- Fly mud-moving missions with the A-10 Warthog - down-and-dirty!
- New Korean theatre campaign scenarios - fly missions against global terrorist networks.
- Enhanced combat realism now reflects modern combat - air and ground battles are more realistic.
- Photo realistic F-16 and A-10 cockpit and avionics; immerse yourself in the power of flying the real thing!
- Awesome dynamic campaign capabilities!
- Full single mission and campaign editors included to create your own scenarios to play or share.
- New Pilot Training Program emphasizes ease-of-learning and combat awareness.
- Narrated Air Combat Maneuvering Instrumentation (ACMI) tapes allow easy visualization of aircraft maneuvers.
- DirectX 8.1 compatibility and hardware acceleration allow faster graphics rendering than ever before!
- Hear new special effects and experience them through 3D sound.
- Enhanced multiplayer connection menus allow players to browse world-wide hosted missions.
- Communicate with on-line friends through the use of DirectVoice tm.
- New game manual with improved pilot training lessons, system overviews, and gameplay assistance.
Release Date for Falcon: Operation Infinite Resolve is Fall 2002.
05-20-2002 - Aurora, Colorado - May 20, 2002 - G2 Interactive, Inc., a Colorado-based Interactive Entertainment publishing company, has brought on board as technical advisor Frank Corley, current A-10 fighter pilot. Mr. Corley has 29 combat missions over Iraq in Operation Desert Storm, and has flown the A-10 in Operation Deny Flight over the former Yugoslavia and in Operation Southern Watch over Iraq. Mr. Corley was also lead A-10 pilot for the Air National Guard’s initial development of the A-10 Full Mission Trainer (FMT). G2 Interactive recognizes Frank Corley as having a unique perspective on fighter combat. He will be assisting the G2 Interactive team by offering his insights and analysis for the upcoming flight simulation product of the Falcon® line entitled Falcon®: : Operation Infinite Resolve. Read the entire article About Frank Corley: Frank Corley is a command fighter pilot with over 2500 hours in the F-4G Phantom Wild Weasel, the OV-10 Bronco and the A-10 Warthog. His experience includes three years on the staff of the Air National Guard Headquarters, where he was instrumental in the development of the current A-10 flight simulator, the Full Mission Trainer (FMT). Prior to service in the Air National Guard, Mr. Corley was a fighter pilot with the U.S. Air Force, where he flew the OV-10 Bronco, the Forward Air Control plane whose mission has been taken over by the A-10. Mr. Corley also flew the F-4G Wild Weasel in combat over Iraq during Operation Desert Storm, where he was awarded the Distinguished Flying Cross for bravery in combat. Frank Corley is a graduate of the US Air Force Air to Ground Operations School, and the Mission Commanders training course for leading “gorilla” packages in combat. In 1995, Mr. Corley was selected as a Congressional Fellow by the American Political Science Association (APSA), where he joined the staff of U.S. Congressman Robert Ehrlich, and worked on funding issues for military flight simulators among many other issues.
|04-09-2002 - The f4ut site has posted a MP Mission Report from the latest internal beta from C3PO. Here's a snippet: All the time we were diving in and out of the cloud base (somewhere around angels 8) which added to the immersion factor. Myself and 4 (the AI) loaded up with AMRAAMs to protect the strike components of our flight. They delivered their durandals on target and engaged some Migs too. Read the entire report by clicking here . |
|02-16-2002 - Aurora, Colorado - February 16, 2002 - G2 Interactive, Inc., a Colorado-based Interactive Entertainment publishing company, has brought on board as technical advisor Pete Bonanni, current F-16C fighter pilot. Bonanni is best known for his involvement with previous Falcon flight simulation products, and also for producing the Art of the Kill, a book/video combination that taught the skills of basic fighter maneuvers (BFM).
G2 Interactive recognizes Pete Bonanni as having a unique perspective on fighter combat, and he will be assisting the G2 Interactive team by offering his insights and analysis for the upcoming flight simulation product of the Falcon line entitled Falcon V.|
About Pete Bonanni
Pete Bonanni is a fighter pilot who has worked on the Falcon series since 1989. His experience in simulation spans not only games, but also military defense simulation projects as well including several fighter part task trainers and combined arms simulators. He started flying the early models of the F-16A in the 1980s, and currently flies one of the most advanced versions of the F-16C. He has over 3000 fighter hours in the F-4, A-7 and F-16, which has provided him a keen understanding of modern air combat from the tactical to strategic levels. During the Falcon 4.0 development effort, Pete Bonanni was involved in all areas of the simulation project from simulation design to writing the Falcon 4.0 manual. His comprehensive fighter knowledge and fighter training background served as the framework for creating the Falcon 4.0 world. He now brings this wealth of fighter simulation knowledge and more than a decade of Falcon experience to the new G2 Interactive Falcon V team.
02-11-2002 - The Official F4UT Site have posted Sylvains explanation of the Stutter in SP2. Here's a snippet: There are two types of stutters, referred to as micro-stutters (less than 0.5 seconds) and macro-stutters (over 0.5 seconds). The macro-stutters are caused by that bug that I fixed so they shouldn't be there anymore and neither should be the increase in time when you end missions. The micro-stutters are caused by objective deaggregating or reaggregating under you as you fly. On my Duron750 in debug mode (hence not optimized code in a window), a feature took about 6 msec to aggregate/deaggregate and any objective taking more than 100 msec to aggregate/deaggregate created a visible stutter. That's why be the way that well over water (not close any coast), you don't feel the stutter, because nothing deaggregate/reaggregate.Read more about it by clicking here . In addition you can click here to visit Frugalsworld Forums for further details.
02-08-2002 - The f4ut site has made updated versions of Codec's F4Browse and Tacedit. These improved tools are available for download. You can obtain this cocpit by clicking here . and you can click here to visit Frugalsworld Forums to read further details.
01-29-2002 - F4UT has posted a list of SP2 mirrors. You can oobrain this list by clicking here . In addition you can click here to visit Frugalsworld Forums for further details.
01-22-2002 - The preview continues over at the f4ut site, discussing the campaign engine. Here's a snippet:
"What has changed?
The changes and improvements deal with the following aspects of campaigns:
Production and supply system
Hit rates and production rates
General impact of player performance
Generation of initiative points
. Visit the F4UT site by clicking here . and you can click here to visit Frugalsworld Forums to read further details.
01-18-2002 - An article detailing the Flight Models, Avionics and Theaters is avaivible at the f4ut site. Here's a snippet:
This is a list of the major avionics changes:
-Radar Display looks more realistic
-AGR display now realistic
-More realistic HUD Display
-EEGS Gun Funnel behaviour more realistic
-FEDS implemented (virtual bullets, toggled with SCOR MFD Button)
-DMS and SOI Switching fully implemented
-New HSD SOI Capabilities
-New SMS display for bombs
-New parameter settings for bombs
-More switches in the cockpit activated
-New Trim gauges
And hundreds of smaller ones.... You can download and read more by clicking here . and you can also click here to visit Frugalsworld Forums to read additional details.
01-02-2002 - A number of new article have been posted at the f4ut site including some screenshots and an FAQ section. Frugal also made the following announcement regarding SP2: Falcon Pilots, We recently announced our intention to release SP2 on or around 5th January followed by two patch releases with one at the end of January and the other at the beginning of March. We have had to revise that plan in order to complete and fully test some of the new features. It is now our intention to release SP2 on or around the 26th January. This is not a decision that has been taken lightly but it is one that we felt necessary in order to deliver the best possible experience to Falcon Pilots. We would also like to take this opportunity to thank you for your support in 2001 and wish you all a Very Happy New Year from all the members of the Falcon 4 Unified Team. /Frugal. Visit the F4UT site by clicking here ..
12-15-2002 - Ubisoft has changed the design of the proposed box for the upcoming LOCKON release. The new design still carries the A-10A but has an embedded imagery directly from the simulation. The box with the new official LOCK ON Logo can be seen below:
10-02-2002 - Matt Wagner posted the following on the boards at lo-mac.com - Hi folks, Today I have some good news! Many of you have been wondering what the status of the Lock On campaign has been. After the loss of some key engineers, the campaign system (DBG) took a severe setback that would normally have set the release date back several months. However, I can now announce that Ross MacGregor will be bringing major elements of his Flanker “WarRoom” dynamic campaign system to Lock On. Now called the Ares campaign system, this element of the game will be directly integrated into the GUI (unlike WarRoom) and will offer unlimited replay-ability and resource management. We are very excited about this system and believe it will have long legs due to its open-mod design. As Ross maintains a regular presence of this forum, I will leave it to him to address your specific questions. However, please bear in mind that Ross is very busy and Ares is still very much a work in progress.
Read the entire post by clicking here .
09-30-2002 - Today Carl Norman posted the following on the boards at lo-mac.com. As previously announced, today will be my last day as an employee of Ubi Soft Entertainment. Ubi Soft is just one of the many organizations that I have worked for these past ten years as multiple corporate acquisitions occurred during my career in the business of entertainment software development and publishing. It was just over eight years ago when I first went to work for Strategic Simulations, Inc. (SSI) as a Producer. Although the company names on my business cards changed many times, I always associated myself with SSI and the line of products that the SSI label supported. During those eight years the company was bought and sold to Mindscape, The Learning Company, Mattel Interactive, Gores Technology (Game Studios) and then, finally, to Ubi Soft Entertainment. The drama of the past eight years was both rewarding and frustrating, but in the end, I am very lucky to have been a part of it all. Read the post by clicking here .
09-09-2002 - Jim "Hornit" Campisi has produced an interesting article at lo-mac.com , discussing EW. Here's the intro: This always reminds me of when I was a kid reading sci-fi books. I get this initial picture of Alien craft zapping each other with plasma weapons and lightning bolts. Kind of silly, but not very far from the truth! Electronic Warfare hasn't been around very long in the bigger scheme of things. In mankind's history it's only really been the last 50 years or so that he has been able to wage war in the electromagnetic spectrum. Electronic Warfare (EW for short) is simply the harnessing of electromagnetic energy to destroy hardware or deny the other guy the ability to use his EW gear to hurt you. A more common use would be radar, jamming, and of course the ever popular anti-radiation missile. This is a topic that can cover volumes, but here I'll just be scratching the surface... Read the entire article by clicking here
08-19-2002 - The official LOMAC site has posted a producers journal by Matt Wagner. Here's a snip: My first indication of the bandit group appears on my tactical electronic warfare system (TEWS) scope with a 27-search strobe at 12 o'clock. What was one then grows to two and they are both on a constant bearing-coming at us or directly away. Punching the throttles up, I put the jet through the sound barrier and give Enfield 1-2 weapons free orders. Enfield 1-2 calls a contact consistent to the Olympus calls and soon after he calls that that he's offensive. At this time I get the first hits on my radar at 75 nautical miles (nm) using range while search (RWS) mode and it appears to be a two ship on an intercept vector. Pushing to 40 nm (and still approximately 20 nm to go to reach RMAX for an AIM-120B shot) the 27 (Su-27 Flanker B) strobe transitions to a steady in-ring strobe and I get a tone alert that indicates a single-track target (STT) lock on. Not a moment later, the strobe begins to blink and the TEWS is calling a missile launch. Apparently the Flankers have AA-10C "Bigstick" long-burn Alamos which out-range our AMRAAMs. Like me, my wingmen is also forced defensive and we both notch out and force the Flankers into a lookdown Doppler notch. Lighting up the ECM and releasing pre-emptive chaff, I trash the Alamo and the Flanker's lock soon after the shot was taken. My wingman was equally successful. At this point we're down to 15k feet AGL. You can read more by clicking here .
06-24-2002 - With LOMAC in the wings, Sim-News have posted a review of Flanker 2.5. Here's an extract: In general, for those people not familiar with the Flanker series, Flanker 2.5 is the place where you want to start. It’s a great warm up for SSI’s upcoming Lock-On: Modern Air Combat. For current online play, Flanker is smooth even with 4-8 players. Noticeably lag free on solid Internet connections such as cable or aDSL, there are many virtual pilots out there that fly F2.5 both head-to-head and cooperatively. When someone asks you for a GUNZO fight, they are referring to ‘guns only’ head-to-head in flanker community jargon. Guns only lets you truly enjoy the flight models and use your skills to win matches. To read more click here .
|04-29-2002 - Ubisoft The official LOMAC site have produced a video of in-game action of the Su-27. This is there very first professional video You can view this video by visiting the Lomac Video Page by clicking here . You can read more by by clicking here .|
02-21-2002 - Ubisoft have posted an announcement that they are releasing Flanker 2.5 for the princely sum of $9.99 "in the hopes of attracting new blood to the flight sim genre". Visit the Lomac Video Page for details by clicking here .
01-31-2002 - Ubisoft Matt Wagner has posted a discussion about additional aircraft at the site. Here's the intro: For my first journal entry, I would like to comment on some common themes I’ve noticed on the official Lock On forums. First, as is stated in the official Lock On FAQ, we will not be adding any additional flyable aircraft to Lock On. I fully realize that many people would love to fly a Tornado, F-16, Mirage, F-14, etc. in Lock On, but it’s simply not going to happen-in this first Lock On product. There appears to be many misperceptions about what adding a flyable aircraft entails and I’d like to clear some of this up.... Click here to read further...
01-16-2002 - Ubisoft websiteThe LOMAC site is now live. Here's the welcome message: January 16, 2002: Welcome to Lock On: Modern Air Combat
Welcome to the Official website of Lock On: Modern Air Combat! This site will be your first comprehensive resource for all things Lock On, and we intend to provide you with the latest news and information surrounding the ongoing development of this highly anticipated flight simulation title from Ubi Soft.
In celebration of the site launch, we are publishing our first Lock On interview with former F/A-18C pilot Jim "Hornit" Campisi, who has written several articles for us about his views on being a former combat aviator and a flight simulation enthusiast. You can find Hornit's first article in our interviews section.
We also have a few exclusive Lock On screen shots for you! You can find those screens, with many more to come, in our screen shots and have been placed in the screenshots section. Thank you for checking out our new site, we hope you come by often! Visit the site by clicking here ...
11-30-2002 - Strike Fighters has been released in the US, UK, Europe, Australis and Asia. The UK release uses a different box art as shown... Click here to read further...
10-25-2002 - Strike Fighters goes to the store shelves, but not without problems...
IMPORTANT: Strike Fighters Wal-Mart Version - 25 October 2002
To those who have purchased or will be purchasing the Wal-Mart boxed copy of Strike Fighters (which I am hearing is on the shelves in some places already!), then the following is a must read:
Okay, a couple of public announcements:
First, if you own the WalMart version, please make sure to send e-mail to Strategy First at firstname.lastname@example.org and follow the instruction they give you (you need to fax them either the receipt or photocopy of your CD). This is very important, as they will be sending out the updated CD soon (if not already).
Second, the WalMart to Final patch... Well, I just found out yesterday that Strategy First has decided not to distribute the patch. This is because they have instead decided to send out the full retail version. So, once again, if you have the WalMart version, please make sure to send them e-mail so you can receive the CD.
And finally, the release date... The date we’re given is Oct 29 th. Any store date before that is most likely based on an old data. Of course, being just a developer, I have no control as to what happens after the product has gone gold, so I won’t be too surprised if it does show up sooner, but I won’t hold my breath for it. So just relax, and enjoy your weekend away from your computer!
And thanks for all the patience and support! TK
06-14-2002 - As SimHQ report, Zengamer have posted an early preview of Strategy First's 60's combat sim along with some nice screenshots. Here's a snippet: "Strike Fighters attempts to recreate the feeling of flying the jet aircraft of the early 1960's all the way to the early 1970's. It does not recreate the Vietnam War, instead creating a purely fictional campaign as well as allowing the player to choose a mercenary campaign, roughly analogous to the old Strike Commander games. Both concepts sound promising in theory, but our alpha build of the game only included a few single player missions and the promise of what Strike Fighters has to offer..You can read the full preview by Clicking here to read further...
06-04-2002 - As SimHQ report, Zengamer have posted an interview with Tsuyoshi Kawahito, the lead designer of Third Wire Productions . Here's a snippet: ZenGamer: How complex is the radar system going to be? Will it simulate real life combat, or will it be more accessible and easy to use? Tsuyoshi Kawahito: Our radar system simulates real life fairly closely in terms of its display and its tactical implications. Just like the real analog radar of the 60s, the radar in our game has very simple and limited display, with no digital readout. And we’ve tried to model everything that would affect the radar operations, from ground clutter and terrain masking, to radar cross-section of the aircraft that depends on the aspect angle. What we did simplify, to make it more accessible to the user, is the interface to operate the radar. Real life radar required the pilot (or GIB/RIO, in the case of the two-seat F-4) to constantly adjust dozens of knobs just to get a simple lock on a target. There probably aren’t enough keys on the keyboard to simulate all the controls even if we wanted to, so we’ve streamlined all that into a single key.... Click here to read further...
04-17-2002 - Project 1 "AUSTIN, TEXAS (April 17, 2002) - Third Wire Productions is pleased to announce that it has entered into a worldwide publishing deal with Strategy First to bring its highly anticipated flight simulation game, Strike Fighters: Project 1, into the retail market. Scheduled for release later this summer, Strike Fighters: Project 1 is a new jet combat game designed by the lead designer of European Air War ("Best Simulation Game of 1998") and Jane’s Longbow 2 ("Best Simulation Game of 1997")...
Click here to read further... You can Click here to visit the site...
08-12-2002 - The 100th AFW Buddy Boys just completed their LAN tour of duty in Janes F-18. A debrief of the weekends activities have been posted. Also the Buddy Boys had their first annual Family Day aboard the USS Hornet Aircraft Carrier Museum, and the USS Pampanito. Both are moored in the San Francisco Bay Area... Click here to read further...
02-20-2002 - Team Super Hornet has released a mission pack for JF-18. ... Click here to read further...
01-29-2002 - Team Super Hornet site has produced both low-res and hi-res add-ons to Jane’s F/A-18. "Functioning cockpits for the A-10 and F-14 Tomcat. These include the views of your aircraft from inside the cockpit. Many of the aircraft objects from Jane’s F-15 simulation which were not included in the aircraft mix for JF-18. These will be accessed through the mission builder and have appropriate AI and weapons data and loadouts. New 3D models of the following aircraft: A-10; A-6; AV-8B; B-1; B-2; C-5; F-35; P3C; U-2; Dassault Rafale. New database for aircraft and weapons to allow use of these add-on objects and correct loadouts. A wide-view or "fisheye" view from your cockpit. High resolution options including 1280x960 and 1600x1200."...
Click here to download and to read further...