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The 'Bandit Bulletin' Archive
»2008 Bandit Bulletin Archive


FA Futures/FA-2 News
12-23-2008 - A final update has been announced on FAF Korea 2008's release date. Due to continued work, the release date has been delayed. It is hopeful that FAF Korea 2008 will be available for download in 2009, but this date will be determined by work progress through the month of December, 2009. Read more on the VNFAWING Forums by clicking here ...


FA Futures/FA-2 News
11-22-2008 - A further update has been announced on FAF Korea's release date. Work continues on the library set, at a reduced pace, and it is hoped that the December 31st release date can still be accomplished. Further work on scenery items, shapes, skins, and game interoperability still needs to be accomplished. The list is long, but being reduced daily. Further updates will be posted in the near future. Read more on the VNFAWING Forums by clicking here ...

FA Futures/FA-2 News
10-04-2008 - New cloud graphics are being imported from Falcon 4. These 3D type clouds will add temendously to the simmer's immersion and improve dogfights by allowing the defending pilot to seek cover in dense clouds. The clouds will be as dense as the default fog/cloud setup, but will be 'partly' cloudy instead of a single thick mass. Read more on the VNFAWING Forums by clicking here ...

FA Futures/FA-2 News
09-29-2008 - FA default Target Box altered to replicate Sniper, Litening, Lantirn video. Range limitations for multiplayer being worked on to limit the distance this video box will display. Static or shutdown of the popup box are both being looked at as solutions... Visit the VNFAWING Forums by clicking here ...

FA Futures/FA-2 News
08-09-2008 - FA Futures (FAF Korea 2008) is fully XP SP3 compliant! It has been fully tested in single player and multiplayer and so far it is quite stable and has introduced no new issues. Contnued testing is planned with more online flights during the fall to ascertain any problems prior to FAF Korea 2008 release at the end of the year...
Click here for further details...

FA Futures/FA-2 News


07-30-2008 - Another major break through has been made!! This time in relation to FAF multiplayer. The multiple router multiplayer connection bug that Aguada fixed for standard FA has been modified to work for the new FAF exe as well! Now any FAF player can connect, whether on a router or not, to another FAF player (or players) whether they are on routers or not. Previously, the original FA bug of only a single player, on a router, could fly with other all non routered pilots, and had to host the mission, or FAF would lockup at the verification window. FAF could not support more then 1 router. Now, thanks to mods of Aguada's original work, this is no longer the case! Any number, up to 8 FAF players, can connect, either on or off routers and fly multiplayer! This fix has been verified by Beta Testing and will be released in a patch for all FAF users when FAF Korea 2008 is released...

Visit the Forums by clicking here for further details...

FA Futures/FA-2 News
06-11-2008 - Work has completed on increasing GUI screen resolution for the internal FAF GUI screens raising the default resolution of the command screens in game from 640 x 480 to 1024 x 768. This work began in mid 2005 but soon ran into issues with problems related to campaign screens. These issues have now been solved and the new GUI is complete! View a sample screenshot of the new GUI screens by clicking the image below:

1024x768 GUI Mission Debrief Screenshot sample

Visit the Forums by clicking here for further details...

FA Futures/FA-2 News
04-13-2008 - The FAF Korea F-18D new shape, skin, and kap fully XP compliant FM in has been tested and cleared in both the single and multiplayer environments. Duke and CAG completely tested it online and offline with no issues...
Click here for further details...

FA Futures/FA-2 News
04-11-2008 - Initial release date has been set for FA Futures Korea Summer/Winter final version. December 31st, 2008 (New Year's Eve)is the day that FAF Korea 2008 will become available to all users. FAF Korea 2003 will be removed from the site and FAF Korea 2008 downloads will be available under the"Hot Downloads" section below, in the left hand Nav Bar. Visit the Forums by clicking here for further details...

FA Futures/FA-2 News
03-26-2008 - Development continues on adding Security Fences for military bases. CAG has also begun work on powerlines and towers for use around power stations and cities/highways. Next we will be adding elevated highways (with shadows) and new bridges, along with a fully functional hardend aircraft shelter that you can begin and end missions from...Visit the Forums by clicking here for further details...

FA Futures/FA-2 News
03-04-2008 - Kap has sent me a new Landing and Take off Procedure list for flying his new Flight Models. The standard FA pilot should take note here as there are some major changes to reflect real life limitations imposed on these new aircraft. If you dont follow these procedures you are guaranteed to crash and burn! Visit the Forums by clicking here for further details...

FA Futures/FA-2 News
03-03-2008 - FA Futures Campaign Manager & Mission Bank Demo release has been delayed due to work still in progress for FAF 2008. The VNFAWING Development Team is heavily engaged in finishing up the FAF 2008 Korea library set, preparing it for use in the FAF Campaign live demo on the site. Hopefully it will be up and running by the end of December, 2008... Click here for a ONLINE DEMO...
FA Futures/FA-2 News


03-02-2008 Final F/A-18D version... This is the final version for the new F/A-18Ds... CAG based this off the improved F/A-18C shapes and skins and modified the canopy and added wingtip launch rails (that will also apprear on the C, E, & F versions as well). He still has some minor skin layout work to do, and has to make a CAG version of this bird as well as USMC versions. Overall though I like the new look for this bird and it fills a hole we had in FAF Korea with no flyable D versions with adquate shapes and skins... Click here for further details...
FA Futures/FA-2 News
02-21-2008 Shadows added to ground vehicles. CAG has begun work today on adding shadows to all ground vehicles in FAF Korea. This will increase player immersion by adding this realeastic feature. Shadows increase 3D effect and will be appreciated by all FAF simmers...
Click here for further details...

FA Futures/FA-2 News
01-25-2008 - Airbase Arresting Barrier Systems. We have added an arrester cable barrier system to new FAF Runways. The actual cable is visible on the runway and can be engaged if your aicraft has a hook. All USAF FIghter have such a system, and of course all USN Fighters do as well, so this means that if you come in to land and your brakes are out and/or hydrolics and your gear and hook is down, you can trap the cable and survive the mission without having to eject. Also you can use this option for super fast reloading of your jet, by not having to taxi all the way back down the runway... Visit the Forums by Clicking here for further details...

FA Futures/FA-2 News
01-11-2008 - FA Futures shape development has so far created over 200 new shapes for FAF use. Development is proceeding forward on FAF NATO, FAF Desert Storm and, of course, FAF Korea Winter... Visit the Forums by Clicking here for further details...

» Janes's FA internet resources
FA Futures/FA-2 News
08-17-2005 - Aguada's new FA EXE Editor has been released! This editor is used to apply the new router fix patch for all FA online players using a router. With this patch the multiple router multiplayer connection bug is now officially fixed and downloadable! See the news item below for a quick overview...

Download the FA EXE editor router fix by clicking here to get access...
Please add a short description to your report on the forum of what happened shortly before the crash, which mode you were in (AA, AG, NAV), if you launched a weapon or had just destroyed a target... Also add your system specs. You can also use this link to report other FA Futures issues than crashlogs on the Forum. Thanks for your help!
FA Futures Crash Logs - Please add a short description to your report on the forum of what happened shortly before the crash, which mode you were in (AA, AG, NAV), if you launched a weapon or had just destroyed a target... Also add your system specs. You can also use this link to report other FA Futures issues than crashlogs on the Forum by clicking here (or click on the crashlog button) to post your report. Thanks for your help! CAG out...

Falcon 4.0 News
09-13-2008 - (From Frugalsworld) :: SU-30MKK skin by JanHas ::
Hi Friends,
I have converted the SU-30MKK model so it can be used with F4AF.
Click here to download.


Falcon 4.0 News
09-03-2008 - (From Frugalsworld.com):: Cockpit Reflection by JanHas ::
Hi Friends,
I have converted the USAF F-16 cockpit reflection for F4AF.
STOCK PIT ONLY!!!
If you have any problems or mis-alligned textures, please let me know.
I'll see if I can make it work with Zerks pit.
Click here to download.


Falcon 4.0 News
07-19-2008 - (From Frugalsworld):: JanHas F-16MLU & Weapon skins - Ready!! ::
Hi Friends,
F-16MLU and numerous weapon skins are ready for download!!
... To download, Click here .


Falcon 4.0 News
07-06-2008 - (From Frugalsworld) VFA-86 Sidewinders Recruiting NOW!
Must be at least 17
Must own a copy of Falcon 4.0 with Free Falcon 4 installed..
Must be willing to listen to CO's whether that be myself or other Squadron Leaders.
Follow all rules.
if you think you cant handle any of these then this Squadron is not for you.
We Fly the F/A 18 Hornet.
Get in contact with me to Apply.
http://virtualdefenselink.com/home.html
Cougar
We also have a ventrilo. Contact me for that info.
Click here to read further.


Falcon 4.0 News
05-31-2008 - (From Frugalsworld)Today the new widescreen F-16CG (blk 40/42) cockpit for Falcon 4.0:Allied Force is released.
The 3D pit has had some good updates, most modelwork by Trynian. It has received new textures matching the 2D cockpit, the ICP is moved a little closer to the pilot, the ACESII has flip up pitots, The canopy opens and closes, Landing gear lever and lights are animated.
For a further preview visit the screenshot gallery at the cockpits.nl website:
http://www.cockpits.net/website/prodgalF16CGWIDE.html
Special thanks to Homercide, Trynian and Nikos Eystratiou for their help.
Aeyes... Click here to read further.


Falcon 4.0 News
05-13-2008 - (From Frugalsworld) Version 1.1 of the F4:AF widescreen F-16AM is available.
Installation:
To install v1.1 over v1.0:
- Run the F16AM_wide_Superpit_v1.0.exe installer
- Select ‘Check for Update' and wait until downloading and the installer is completely finished.
- Start Falcon 4.0:Allied Force and fly an F-16AM
F-16AM v1.1 changelist:
2D cockpit
- Removed faults panel display
- Relocated faults data to HUD
- Removed old graphics showing on EW panel in one view
3D cockpit model changes (by Trynian)
- Added functionality of air brakes indicator
Credits to Homercide for the new type installers and Trynian for the 3D cockpit modelling.
Click here to read further.


Falcon 4.0 News
04-28-2008 - (From Frugalsworld)Today the new widescreen F-16AM cockpit for Falcon 4.0:Allied Force by Aeyes is released.
F-16AM widescreen Superpit v1.0 for F4:AF, description of functionality
Cockpit views
- Shift -1 enables a HUD only view with MFD data separated on the screen
- Shift-2 enables a 2D cockpit for homepitbuilders, it only shows HUD/indexers and wings, you can not look down.
Note: Do not switch with Shift-2 in downward views in the normal cockpit, but in the default or upper views
Nothing bad will happen but MFD's and HUD/RWR will be off
Flying at night:
- You can enable backlit panels with a turning knob on the INT LTS panel at the right
- You can enable instruments lights with a turning knob on the INT LTS panel at the right
Tacan/map
-Clicking down 2 times from the default view shows the reference views for Balkans TACAN selection and maps.
-Clicking left or right from that view shows other Balkans TACAN selection data and maps.
-Clicking down further shows the Korean reference views for TACAN selection and a map.
-Clicking right from that view shows other Korean TACAN selection data and maps.
- Clicking upwards from the TACAN views brings you back in the cockpit
Kneeboard and Rampstart
- The right knee has a set of browsable checklists, present are a complete rampstart checklist, refuelling checklist, AA/AAA threat list, formations info.
Browsing is done by left and right clicking. Note that there are more 'clicks' than views, so browse backwards when you see the front cover again.
-Extra functionality
Some extra switches are included, canopy open/close switch, chaff/flare slap switch, browsable checklists, instruments/backlit panel lighting. Click here to read more.

Falcon 4.0 News

01-29-2008 - (From Frugalsworld)Today Lead Pursuit released patch 1.13 for Falcon 4 Allied Force. The patch fixes following issues
Graphics:
Fixed a display problem encountered by some customers when using Windows Vista.
Dogfight:
Matchplay mode hanging at the Round Over message resolved.
Stability:
Fixed a CTD that sometimes occured when using the Request Help radio call.
A number of memory leak fixes and stability improvements.
Data:
M1A1 armour level corrected.
BLK40 F16 given more chaff and flare.
Some rear aspect missiles arming delay fine-tuned.Updated AGM119 Penguin missile motor.
Corrected minimum engagement altitude and range of SA16 missile.
Corrected minimum engagement altitude of Patriot missile.
Improved response times of the F100-PW220 engine fitted to some variants of the F-16.

Falcon 4.0 News
01-26-2008 - (From Lead-Pursuit) Fans of Falcon 4.0:Allied Force continue to amaze and impress us. We received recently from 'Escuadron69' a great translation of the entire manual into Spanish. In addition, Nebojsa Erdesi sent us an updated version of the German translation. This new update includes some comprehensive edits so German readers will definitely want to get hold of this one.
Sincere thanks from all at Lead Pursuit for those incredible efforts. These translations can now be obtained from our Downloads page.
Patch 1.0.13 is progressing well with our test team reporting great results with the release candidate. Look out for further news about patch 1.0.13 in the very near future. You can obtain these manuals by clicking here .


» Falcon 4.0 internet resources
Falcon 4.0 News
01-23-2008 - (From Frugalsworld) As history dictates a LowLand Tiger Meet should be held every fall of the year. We have done so the last 8 years. But 2007 change some of these traditions. We went from a winter event to a spring event. Again 2008 the event will be held in the spring time. April 3, 4, 5 and 6 at Tobit software in Ahaus Germany. In HAL 23 of Virtual Aero we willl make camp.
This will be the tenth LLTM, a unique achievement for a military flight simulation event. A LAN in the spirit of the Tigermeet and open to public (visitors), under restricted conditions. A challange for the major military flightsims Lock-On Flaming Cliffs, Il-2 and Falcon 4 Allied Force with official European championships for Falcon4 Allied Force and Lock-On Flaming Cliffs.
Virtual pilots will show their skills and share their experience with fellow pilots and the public. Learn more by clicking here .

Wings Over Israel News

09-27-2008 - (From Thirdwire) Wings Over Israel Sep 2008 Update
This Update fixes many issues reported by users and adds new features to enhance the gameplay.
Please read the Readme.txt for more details.
http://thirdwire.com/patch/woi_sep2008_readme.txt
Please note that this update is for Download version of Wings Over Israel only.
List of changes in this Update include:
Sep 2008
--------
* Fixes the problem of game locking up when gunpod is fired.
Aug 2008
--------
* Updated Nations list and additional insignia decals are included.
* Using the zoom controls on in-flight map will no longer zoom the view after exiting the map.
* Air-to-ground gunsight is only depressed when unguided-bombs are selected.
* Player sometimes not able to recieve "Mission Accomplished" on SEAD missions even after all the primary targets are destroyed is fixed.
* AI pilots sometimes not taking off from their airbase is fixed.
* Campaign engine not generating player mission correctly when low in supply is fixed.
* Decoy dispenser key no longer releases multiple decoys per keystroke.
* Cockpit ON/OFF toggle not removing the external model when using Medium Shadow option is fixed.
* Flight model and AI have been further tweaked.
* And numerous other minor fixes and changes to enhance the overall gameplay experience.
You can get the Readme.txt file by clicking here ...
You can get Patch by clicking here ...


Strike Fighters Project 1 News

06-11-2008 - (From SimHQ Forums) Falklands Campaign Released
Operaton Corporate
- The Falklands War -
A Strike Fighters Project1 MOD by Daniel”Kesselbrut”Himmel
This is an All-Inclusive MOD of the Falkland War. The MOD contains all major aircrafts and groundunits of the conflict.
All objects in this pack (aircrafts, houses, vehicles, tiles, textures….) are free, but that means they are not freeware. If you want to use something out of the pack for your own MOD please ask for a written permission by me via PM at the combatace forum. I will forward your request to the owner of the model you want to use.
The pack will run without errors on SFP1 and SFP Gold only. At WOV you will need a C-130 otherwise the Game crashes during the campaign. At WOE and WOI it will run only after heavy manual cut and paste work…
You can get the campaign file by clicking here ...


Wings Over Israel News

04-07-2008 - (From Thirdwire) Wings Over Israel Apr 2008 Update
This Update fixes many issues reported by users and adds new features to enhance the gameplay.
Please read the Readme.txt for more details.
http://thirdwire.com/patch/woi_apr2008_readme.txt
Please note that this update is for Download version of Wings Over Israel only.
List of changes in this Update include:
Apr 2008
--------
* Shadow option is changed to adjust distance as well as the types of object casting shadow. Low: No shadows are cast. Medium: Aircraft cast shadow only in external view and only at close range. High: Aircraft and some ground objects cast shadow. Unlimited: All objects cast shadow at furthest distance.
* Rear view (Shift+F5 by default) and Engine On/off toggle (Ctrl+I) are added.
* Toggling Radar ON/OFF on Nesher causing CTD is fixed.
* Better support for dual-analog sticks on gamepads are added.
* Static aircraft kills are no longer counted as air kills.
* AI Aircraft on SEAD mission no longer jettisions their air-to-ground ordnance when evading missile.
* Ejecting in friendly territory no longer causes the pilot to be captured.
* Heat-seeking missiles are less likely to lose their target in flight.
* Enemy AI is less likely to break F-15's radar lock.
* AI pilots for player's squadron in campaign now start with slightly higher initial skill level.
* AIM-9B Sidewinder missile in 1967 campaign is replaced by Shafrir-1.
* F-16A cockpit now displays the reflction texture correctly.
* Gunpods not showing any tracers is fixed.
* Planning map showing black square on nVidia 8-series video cards is fixed.
* View limits are adjusted correctly for widescreen and Matrox surround gaming display.
* Flight model, AI, and campaign engine have all been further tweaked.
You can get the Readme.txt file by clicking here ...
You can get Patch by clicking here ...


Wings Over Israel News

03-11-2008 - (From SimHQ) Attrition War 67-73 Campaign for WOI Updated to VERSION 1.1
Download (ZIP, 28 KB)
Also Available at CombatAce
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
Some base assignments have also been altered to better reflect historical positioning. In particular, IAF 101 Squadron has been moved to Bir Gafgafa on the Sinai Peninsula. The IAF maintained a Mirage detachment there throughout the Attrition War period; expect plenty of action along the Suez Canal.
*The Campaign*
This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. Based on the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973. When combined with “War for the Water” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
The Soviets also make appearances in 1970 and 1971.

Unit Start Guide and Upgrade Path:
-- 69 Squadron (1969): F-4E Kurnass (no upgrade)
-- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
-- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
-- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
-- 110 Squadron (1968): A-4E Ahit (no upgrade)
-- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
-- 115 Squadron (1969): A-4E Ahit (no upgrade)
-- 116 Squadron (1970): A-4E Ahit (no upgrade)
-- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
-- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
-- 201 Squadron (1969): F-4E Kurnass (no upgrade)
You can get this campaign file by clicking here ...


Wings Over Israel News

03-10-2008 - (From SimHQ Forums) Golan Stalemate 74-82 Campaign for WOI Updated to VERSION 1.1
Download (ZIP, 18 KB)
Also available at CombatAce
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War” and "War for the Water," the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.

Unit Start Guide and Upgrade Path:
-- 69 Squadron (1974): F-4E Kurnass (no upgrade)
-- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
-- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 105 Squadron (1975): F-4E Kurnass (no upgrade)
-- 107 Squadron (1974): F-4E Kurnass (no upgrade)
-- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
-- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
-- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
-- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
-- 119 Squadron (1974): F-4E Kurnass (no upgrade)
-- 133 Squadron (1978): F-15A Baz (no upgrade)
-- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 143 Squadron (1979): Kfir C2 (no upgrade)
-- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
-- 201 Squadron (1974): F-4E Kurnass (no upgrade)
-- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
You can get this campaign file by clicking here ...


Wings Over Israel News

03-08-2008 - (From SimHQ Forums) War for the Water 63-67 WOI Campaign VERSION 1.1
Download (ZIP, 18KB)
Also available at CombatAce
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.

Unit Start Guide and Upgrade Path:
-- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
You can get this campaign file by clicking here ...


Wings Over Israel News

03-01-2008 - (From SimHQ Forums) Golan Stalemate 74-82 Campaign for WOI RELEASED
Download (ZIP, 18 KB)
Also available at CombatAce
This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War,” the player can begin in 1967 and fly a continuous fifteen-year IAF career.
There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.

Unit Start Guide and Upgrade Path:
-- 69 Squadron (1974): F-4E Kurnass (no upgrade)
-- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
-- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 105 Squadron (1975): F-4E Kurnass (no upgrade)
-- 107 Squadron (1974): F-4E Kurnass (no upgrade)
-- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
-- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
-- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
-- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
-- 119 Squadron (1974): F-4E Kurnass (no upgrade)
-- 133 Squadron (1978): F-15A Baz (no upgrade)
-- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 143 Squadron (1979): Kfir C2 (no upgrade)
-- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
-- 201 Squadron (1974): F-4E Kurnass (no upgrade)
-- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
You can get this campaign by clicking here ...


Wings Over Israel News

02-28-2008 - (From SimHQ Forums) - Attrition War 67-73 Campaign for Wings Over Israel
Download (ZIP, 28 KB)
Also available at CombatAce.
About the Campaign
This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. A modification of the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973, allowing a continuous career from the start of the Six Day War to the end of the Yom Kippur War.
There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
The Soviets also make appearances in 1970 and 1971.

Unit Start Guide and Upgrade Path:
-- 69 Squadron (1969): F-4E Kurnass (no upgrade)
-- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
-- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
-- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
-- 110 Squadron (1968): A-4E Ahit (no upgrade)
-- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
-- 115 Squadron (1969): A-4E Ahit (no upgrade)
-- 116 Squadron (1970): A-4E Ahit (no upgrade)
-- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
-- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
-- 201 Squadron (1969): F-4E Kurnass (no upgrade)
You can get this new campaign by clicking here .



Wings Over Israel News

02-19-2008 - (From Thirdwire) Wings Over Israel released!
Wings Over Israel
A jet combat game recreating the intense air combat experience in the skies over the Middle East from 1967 to 1982. Fly the Mirage IIICJ Shahak, Nesher, Kfir C2, A-4 Ahit, F-4 Kurnass, F-15 Baz, and F-16 Netz.
Note: this game does not run on Windows Vista.
System Requirements
OS: Windows 2000/XP
Processor: 1.0 GHz or faster
Memory: 1.0 GB RAM
Hard Drive: 1.1 GB free space
Video Card: 128 MB DirectX 9.0c
... You can get this new simulation by clicking here . And you can visit the Thirdwire forums by clicking here ...

Wings Over Europe News

02-07-2008 - (From SimHQ Forums) Hi-res buildings for...
Wings Over Europe
These are hi-res buildings for use with Wings Over Europe. They replace the general city building and the outlying buildings in the game, adding more variety and detail. The shapes and locations of the buildings are not changed.
============================
INSTRUCTIONS
1) Back up any existing terobject_buildings1.bmp located in your ..\Wings Over Europe\Terrain\GermanyCE\directory (if applicable).
2) Copy the TEROBJECT_BUILDINGS1.bmp file in this zip file to the ..\Wings Over Europe\Terrain\GermanyCE directory. Say yes if it asks to overwrite the existing file.
3) That's it, you're done. Run the game and enjoy the buildings!
=============================
Notes:
1) If you want to go back to the default buildings, just delete the terobject_buildings1.bmp files from the GermanyCE directory.
2) Paint Shop Pro 8 was used to edit the tiles.
max188
http://www.xmission.com/~mmagleby/eaw
Rev 1.0 - 2/7/08 Hi-res buildings for Wings Over Europe
You can Click here to read further...


» Strike Fighter 1 internet resources


Wings Over Europe News

02-06-2008 - (From SimHQ Forums) Enhanced Terrain Set for Wings Over Europe
This terrain set is based on the Wings Over Europe default terrain tiles. It maintains the layout of the original terrain, and leverages many of the base textures. However, the overall color scheme, graininess, and shading of the original has been improved, along with many tweaks here and there. In addition, the tiles have been converted to 512x512 tiles, which improves some of the jagged edges and allows for some additional detail. The result is a terrain that still has a lot of the feel of the original terrain, but hopefully improves on it in many areas.
INSTRUCTIONS
1) Back up your existing ..\Wings Over Europe\Terrain\GermanyCE directory.
2) Unzip the contents of this zip file into the existing ..\Wings Over Europe\Terrain\GermanyCE directory. Say yes if it asks to overwrite existing files.
3) That's it, you're done. Run the game and enjoy the terrain!
Notes:
1) If you want to go back to the default terrain, just delete the new files from the GermanyCE directory.
2) If you had some other terrain installed and want to go back to it, just copy everything from the GermanyCE backup directory to the current GermanyCE directory (you did back it up, right?). Or, just re-install the other terrain on top of this terrain.
3) Paint Shop Pro 8 was used to edit the tiles (except it does not handle targa file properly, had to switch back to ver 7 for this.)
max188 ... You can get the Hi-Res Terrain patch by clicking here ...


Wings Over Europe News
02-02-2008 - (From SimHQ) FORMOSA STREET TERRAIN

Formosa terrain is made for WOE.
=========================
Version 0.1 Beta Preview
This are the results of the first steps of terrain development. See it as a preview for further developments. It is intended to show you the basic terrain and to give you a feeling what it will be to fly over Taiwan.
Formosa Street terrain covers the island of Taiwan, the Street of Formosa (Taiwanhixai) between Taiwan and China and the coastal region of the Peoples Republic of China. The terrain is not one of the usual 60% scale terrains, i tried to bring the size to nearly 100 %, so that the distances between the target areas should be nearly correct. The mountains are still a little bit to high, but this will change when i will smooth the terrain.
For the tiling i decided to use the WOE standard tileset. For later improvements i think i should create a better fitting tileset, but for the first steps the WOE tileset should work properly.
The tiling is 90% done. You will find towns, farmland, wood and grasland on the map. The shorelines still have to be checked, dont be angry if you see "water climbing the hill". It will be corrected in a later phase of development. Rivers and a road system will have to come too.
Today you will find 107 target areas. These are 41 industrial targets in China, 44 industrial targets in Taiwan, 15 taiwanese airfields and 7 chinese airfields. While the industrial targets are in a good shape, the airbases are still only sceletons. You will find only the runways, no buildings, no defences. The SAM network is still also not yet implemented.
In v0.1 Beta Preview you can fly air to air missions, recon and strike missions with no problems. CAS, armed recon, anti ship, SEAD will not work properly.
+++++++++++++++++++++++++++
INSTALLATION
unzip all files into your Wings over Europe/Terrain folder
Thats it.
+++++++++++++++++++++++++++
Formosa Street terrain is freeware.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
+++++++++++++++++++++++++++
Hope you enjoy it.
Michael (Gepard)
... You can visit the CombatAce Forums by clicking here ...


TSH JF-18 News

09-22-2008 - (From Team Super Hornet) Subject: English Language Files

These files are from the english language Jane's F-18 CD and can be used to convert a German version of the game to the english version.
English_Language_Files.zip can be accessed by clicking on "Downloads", then clicking on "English Language Files", then clicking on "Download" following "File name: English_Language_Files.zip: Click here to go to the TSH Site to download...


TSH JF-18 News

08-06-2008 - (From Team Super Hornet) Subject: Operation Enduring Freedom Campaign
Creator: Major Dragon
Aircraft: F-14
Theater: Iraq

The Operation Enduring Freedom campaign contains missions that are based upon the air combat missions that were flown by VF-41 from the USS Enterprise, as well as other F-14 squadrons, during the opening weeks of the war on al-Qaeda terrorists and the Taliban regime in Afghanistan. The missions included in this set represent a sample of the types of missions that were flown by F-14 Tomcats during this operation, as described in the book F-14 Tomcat Units of Operation Enduring Freedom by Tony Holmes and in the magazine Air Forces Monthly.
Click here to go to the TSH Site to read more...


TSH JF-18 News

07-11-2008 - (From Team Super Hornet) Subject: The Warbirds Campaign
Creator: Major Dragon
Aircraft: F-18
Theater: Iraq

The Warbirds campaign is a simple linear campaign based upon the book The Warbirds by Richard Herman. This hypothetical campaign follows an F/A-18 squadron assigned to a land-base in Saudi Arabia, as it engages in air combat against Iranian ground, naval, and air forces. The book is an excellent read and can be picked up for a buck or two at any used paperback book store. Read the book and you will enjoy flying the campaign more...
Click here to go to the TSH Site to read more...


TSH JF-18 News

06-09-2008 - (From Team Super Hornet) Subject: NORTH CAPE FOREST MOD

CHARACTERISTICS:

This mod permanently adds forest objects to the Jane's F-18 North Cape terrain population (ncape.ins). The forest objects can be seen on A/G radar as single dots.
There are around 300 individual forest objects placed on the map. Each object comprises 60 trees spanning an area roughly 1nm x 0.6nm. As a result, there are aproximately 18,000 trees on the map. The object are somewhat evenly spaced (depending on the terrain configuration) at around 15-30nm. Norway and Sweden (rougher terrain) have fewer trees than Finland and Russia (flatter terrain).
The modified ncape.ins with trees, similar to original ncape.ins, supports roughly 1,000 additional single stationary ground objects on the map. When more than these 1,000 objects are added via the Mission Builder, objects begin to visually drop out of missions. Note that while SAM and AAA might be dropped and not visible when in the game, these objects do appear on the EW screen and they still can engage and destroy you since the bullets and missiles become visible once released. Unfortunately, these objects can't be destroyed since they aren’t physically present.
The object limits have always existed in Jane's F-18. Careful avoidance of object limit exceedances is made when high-object-count missions are developed. Since the modified ncape.ins included in this mod already has hundreds of new objects present, careful object placement will be needed when creating missions. Depending on of how many objects are contained in an individual plugin, the following elements should be able to be used in a mission:
a. 100+ small SAM11/13/15 AAA23/85/100plugins (usual build around 6-10 objects)
b. 70+ large SAM10/11/13/15/ or AAA23/85/100 plugins (around 10-14 objects)
c. 35+ Airbases (around 28-38 objects)
d. 15+ Ammo depot (61 objects- biggest plugin object vise)
e. 25+ Large POL farm (37 objects)
f. Minimum 20 object-large factories or 80+ smaller factories (anywhere between 12-50 objects)
g. 50+ smaller objects like artillery platoon/company, tank platoon/company, mechanized platoon/company, SOC, EW, SIGINT, CRC, etc. (around 6-18 objects)
Since permanent forest objects were added to the ncape.ins file, the default ground object density has been reduced in the lower 40nm part of the Jane's F-18 North Cape world. This allows for missions to contain same number of user-added stationary ground objects/plugins as in the original ncape.ins, before they start to drop out of the mission. This part of the terrain is not used in any existing North Cape campaign and is very rarely used by mission builders. Thus, the removal of default ground objects (e.g. bridges, lighthouses, buildings) in this area is not likely to be noticeable to the vast majority of users.
The tree mod itself is completely harmless and can’t corrupt any install, since it merely provides a replacement for the original ncape.ins. If one does not like the outcome replace the modified files with the inlcuded original files. Click here to go to read more...


TSH JF-18 News

05-14-2008 - (From Team Super Hornet) Subject: The United States Virtual Navy's squadron VFA-113 is recruiting new virtual vaiators for their squadron. See Below:

We in U.S.V.N. proudly presents VFA-113 Stingers squad which is looking for new members intrested for flying. We invite all interested players who wish to go in any kind of virtual combat engagements (air, land or sea) to join us.

The U.S.V.N. is a group of military simulation enthusiasts, ranging from people who support the Navy and its mission in the world, to people who have been a part of the Navy and its mission in the world. This community encourages friendly competition, comaraderie, service pride, and spirit de corps. We honor the Traditions and Standards of the US Navy.
The U.S.V.N. currently support the following sims:

Jane's F/A-18E
MSFS 2004 & FSX
Dangerous Waters
Ghost Recon 1
GRAW

You can also see an example of our flying on our video here ...
http://www.youtube.com/watch?v=IvgO5TifTxM

If you are intrested to see some work of the VFA-113 Stingers you can see it here ...
http://www.youtube.com/watch?v=L-oESXBUjVM

We are looking forward to meeting you.
CDR Delta 5 CO of the VFA-113 Stingers

... Click here to read further...
TSH JF-18 News
04-04-2008 - (From Team Super Hornet) Subject: VAC profile by Ripcord
NOTE: This is not an add-on or tool developed by TSH. However, it has been hosted at the TSH website because it has been deemed particularly worthwhile and beneficial to the Jane's F-18 community.
This a is profile for VAC, voice recognition software, designed similar to Slikk's Shoot profile with multiple voice commands for in-game commands...
Click here to read further...

TSH JF-18 News

03-19-2008 - (From Team Super Hornet) Subject: The TSH "Gameplay Guide" is a documentation section on the TSH website containing articles that have long been subjects of lengthy and educational forum discussions. I add to this guide as time permits with detailed writeups.

Carrier Operations
Employing the ADM-141 TALD
Employing the AGM-88 HARM
Jammers and Decoys
Buddy Lasing and FAC lasing

Guide updated with sections on Jammers and Decoys, as well as Buddy Lasing and FAC Lasing.... Click here to read further...

» JF/A-18 internet resources


TSH JF-18 News

01-31-2008 - (From Team Super Hornet) Subject: Update fixes for the Saudi campaign by Maverick and Ripcord were released today by Team Super Hornet. This theater was originally released 1 year ago on 01-30-2007 and has been maintained on the Team Super Hornet website. You can obtain the original theater at the following link. Click here to go to the Team Super Hornet Forum.

UPDATE 1-31-08: Fix #2 is now available at the TSH website.

UPDATE 1-31-08: Fix #3 is now available at the TSH website.

Please click here to read the Team Super Hornet Forum announcement on this theater and to obtain copies of fix #1 and fix #1a ...



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